top of page

AI Identity & the Stylization Buffer

2024 - 2025

OVERVIEW

OVERVIEW

This explores the design methodologies to establish trust and ensure emotional safety when Generative AI systems interact with user identity.

My work demonstrates that managing the output's aesthetic distance and cultural fidelity is crucial for user acceptance and emotional engagement.

AI Buffer Framework

This demonstrates mastery of three distinct risk-mitigation strategies:

Emotional Safety via Non-Realism
(Gentle High School)

Pink Poppy Flowers

Affective Predictability via
Cultural Fidelity (Tekken)

Pink Poppy Flowers

Zero-Rejection:
The Power of Attribute Swap
(Bratz)

Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers

The Maximum Stylization strategy acts as an Aesthetic Honesty Layer, guaranteeing comfort and Vulnerability-Free Projection by rejecting photorealism.

The Strict IP Adherence mechanism ensures the output is trustworthy and predictable, enabling uncritical self-identification even in a high-risk environment.

By implementing a low-risk Attribute Swap (style onto the IP character) rather than a face swap, the project achieved the highest scores in Risk Mitigation and Emotional Safety (100% acceptance/zero rejection).

Pink Poppy Flowers

I. GENTLE HIGH SCHOOL (AI Buffer Validation)

Engineering Emotional Safety via Non-Realism

Strategic Goal: Synthesizing Identity and Trust

This was a crucial experiment in calibrating the Affective Acceptance Threshold for generative AI. It demonstrates how aesthetic ambiguity, combined with tangible outputs, creates a safe space for self-projection and enhances long-term emotional memory.








 

Challenges:

1.Balancing the level of non-realistic styling in AI-generated portraits to evoke curiosity without causing rejection or discomfort. 

2.Generative AI models can default to biases or repetitions if prompts aren't carefully tuned, leading to outputs that converge on stereotypes (e.g., all uniforms looking identical or hair styles pulling from limited datasets).

(a), (b)

Pink Poppy Flowers

(c)

Pink Poppy Flowers

(d)

(e)

(a) Seed Image Preparation: A base human portrait, which would be the input.

(b) A base stylized “face swap” image, which is quite weak for a emotional buffer

(c) Styling Image Outcome (Synthesis and Correction): A specific stylized aesthetic traits (e.g., unique hair, uniform) finalized.

(d) This calibrated process ensured the output created Ambiguity ("looks like me, but also not like me"), which converted potential user rejection into neutral curiosity.

(e) The Physical Pop-Up as Affective Anchor: By transforming the ambiguous digital portrait into a tangible artifact (the printed ID card) on-site, the physical environment served to immediately provide Emotional Ownership and validate the digital experience.

II. TEKKEN (Cultural Fidelity Test)

Establishing Trust via Strict Game IP Adherence

Strategic Goal: Seamless Self-Projection

The Tekken activation tested the AI Buffer by balancing Emotional Safety (rejecting realism for user comfort) with Cultural Authenticity (respecting the game's aesthetic code for fan trust), enabling seamless merger of user identity with pre-existing cultural codes.



 

Challenges: 

1.Maintaining strict IP adherence to Tekken's character designs, styles, and cultural motifs while merging user identities without losing authenticity.

 

2.Achieving maximum stylization to avoid uncanny valley without risking emotional rejection in non-fans.

Maximum Stylization

Emotional Safety

Intentionally pushed output far from photorealism, serving as the Aesthetic Honesty layer to bypass the Uncanny Valley.


The Safe Transgression

Achieved comfort by violating the rule of realism.




Emotional Safety Proof

User reactions confirmed successful projection:
 
"I never do this, but let me do this pose"
“The wilder I pose the better results”
“I’m bald but this gives me hair!!”
“I look like Kazuya, not like myself- yes please”

Strict IP Adherence

Cultural Trust

Guaranteed the output was predictable and aesthetically true to the fan culture.


Affective Predictability

The shared cultural context minimized the user's identification effort, enabling joyful, uncritical self-identification.




Authenticity Proof

Users praised the filter detail as being "truly like the game characters", validating:
 
"This actually looks like Kazuya"
“This is pretty legit”
“Everyone is Kazuya coded lol”
“Usually I get icks from game ai but this is cool”

Hybrid Design

Affective Anchor

The tangible artifact (CD pack) solidified the digital experience.


Long-term Value

This compensation mechanism made the interaction worthwhile, despite waiting times.
 




Value Proof

Despite long waits for the CD pack printing, high engagement was evidenced:
 
"This is so worth it "
“CD pack makes this so special”
“I love how this is actually physical”
“I had to try this as a true Tekken fan”

스크린샷 2025-11-30 오후 6.40.58.png
스크린샷 2025-11-30 오후 6.35.04.png
스크린샷 2025-11-30 오후 6.38_edited.jpg

III. BRATS (Attribute Swap Strategy)

Reducing Risk by Altering Style not Identity

Strategic Goal: Safe Aesthetic Projection

The Bratz activation tested the AI Buffer by balancing Emotional Safety (avoiding identity risks for user comfort) with Cultural Authenticity (respecting the Bratz IP for brand trust). This enable the seamless merger of user style with pre-existing aesthetic codes.



Challenges:

1.Maintaining strict IP adherence to Bratz's character designs, signature features, and cultural motifs while merging user styles without losing authenticity.
2.Achieving maximum stylization to avoid uncanny valley without risking emotional rejection in diverse users.

Action

The AI identified the user's outfit and pose. It then generated the Bratz doll character to appear as if they were wearing similar outfits and standing in the same context as the user.

Key Distinction

The system kept the Bratz doll character intact (IP identity) and only swapped the style/outfit attribute based on the user's attire.

Bratz AI FilterDirected by _gentlemonster Project led by _manzawon-Made possible thanks to
IMG_6749.PNG
Screenshot 2025-11-26 at 4.45.39 AM.png
IMG_6751.PNG
Screenshot 2025-11-26 at 4.46.07 AM.png
bottom of page