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OVERVIEW
OVERVIEW
This project was initiated to test the hypothesis that extreme visual novelty and deliberate unfamiliarity could be the primary trigger for sustained user attention and lead to high initial engagement. The core challenge explored was whether the cognitive "shock" derived from the visually uncanny could successfully bypass conventional expectations and establish a unique, if unstable, relationship with the user.
Challenges:
Exploring whether the cognitive "shock" derived from the visually uncanny could successfully bypass conventional expectations to establish a unique user relationship
Visual Extremity Mapping
Where robot aesthetics were deliberately scaled to reside near the "peak of uncanniness" on the affective response curve.
Key Insight
High novelty generated intense initial attention (Reach), but this attention was simultaneously accompanied by a high degree of cognitive load and emotional distance.
Visual Extremity Mapping
Where robot aesthetics were deliberately scaled to reside near the "peak of uncanniness" on the affective response curve.
Key Insight
High novelty generated intense initial attention (Reach), but this attention was simultaneously accompanied by a high degree of cognitive load and emotional distance.



The Disruption Logic
The Engagement Gap
The design aimed to utilize "Shock" as a gateway to attention. However, the intervention revealed that shock creates a psychological dead-end rather than a bridge
The intervention revealed a critical disparity. While we successfully captured attention (Reach), we failed to hold it (Resonance).
Prioritizing shock value proved effective for Visceral Processing (immediate reaction) but disastrous for Reflective Processing (sustained thought and connection).
The chart illustrates the massive drop-off between the number of users who saw the robots and those who felt comfortable engaging with them.


Metric Performance Score
(0-100): 95
Metric Performance Score
(0-100): 25
Metric Performance Score
(0-100): 5
Unopened: The Probe (2020)
2021
The Limits of Pure Novelty: A Pivotal Failure in Affective Design
The Disruption Logic
The Engagement Gap
The design aimed to utilize "Shock" as a gateway to attention. However, the intervention revealed that shock creates a psychological dead-end rather than a bridge
The intervention revealed a critical disparity. While we successfully captured attention (Reach), we failed to hold it (Resonance).
Prioritizing shock value proved effective for Visceral Processing (immediate reaction) but disastrous for Reflective Processing (sustained thought and connection).
The chart illustrates the massive drop-off between the number of users who saw the robots and those who felt comfortable engaging with them.


Metric Performance Score
(0-100): 95
Metric Performance Score
(0-100): 25
Metric Performance Score
(0-100): 5
THE PIVOT POINT
Confirming the "Emotional Barrier" at the edge of the uncanny valley was not a failure of the project, but the success of the experiment. It redirected the research focus from Visual Extremity to Affective Trust.



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